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NON MFC: Round 02


Diamond_Jim

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10 minutes ago, Queanbeyan Demon said:

The sooner we go to 16 players a side, a three player interchange with a cap of 30 interchanges per game, the better the spectacle with become. 

For me it’s definitely starting to feel like that is the way to go, less players, harder running/more fatigue should hopefully open up play. The start of this season has been a hard to watch game and risk mitigation and scoring on the counter zzzzzzzzzzzzzzz.

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18 minutes ago, Queanbeyan Demon said:

The sooner we go to 16 players a side, a three player interchange with a cap of 30 interchanges per game, the better the spectacle with become. 

Yep, I've been on this for a while now as well.

The game needs to be updated with the times, players are fitter, tactics more advanced etc. Stephen Hocking and his crew spent years coming up with little tweaks around the edges that were never going to be enough. Something more drastic is needed imo.

Not only would the game be more open, but list sizes could decrease, and talent would be less diluted than it is now. It could even open the door to new teams if they wanted to go down that path.

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I dont like the shortened quarters. This is going to be a very strange season and sadly will be used to justify even more fiddling with the game. 

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My favourite part was the fake cheering after the siren. Don’t think I’ve ever heard a crowd cheer after a drawn game. Everyone usually sits there confused.

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That terrible game made me more excited about our selections, clearly we're going for speed and burst. No point playing a dour, slow and defensive game if you can only muster 5 goals. If we go all out attack and it fails, then chances are we'll only be a goal or 2 down anyway and then have the better chance of quick goals. 

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10 minutes ago, Red and Blue realist said:

That terrible game made me more excited about our selections, clearly we're going for speed and burst. No point playing a dour, slow and defensive game if you can only muster 5 goals. If we go all out attack and it fails, then chances are we'll only be a goal or 2 down anyway and then have the better chance of quick goals. 

For mine @Red and Blue realist, both Collingwood and Richmond have incredibly quick players and 'ping' the ball around better than we do. The game was dour because of the defensive structures that both clubs (and the top clubs) can commit to time and time again, not due to a lack of speed or burst from the team with the ball.

The question for Goodwin and co, is how do we as a team best break lines and open the game up and beat those structures.

A track watcher alluded to a perceived shift in training that it looks like we have pulled back a bit from the notional play on at all costs methodology. That one is great for breaking lines (but seemingly we kick it over our forwards head or to an out number)... the alternate is to slow it down a bit and be more precise which obviously allows the defensive system of the opposing team to set up.

Quite frankly, I have no idea what the best approach is.

Or...maybe its not as binary as that... anyone (a self appointed coach in waiting?) got some thoughts?

Edited by Engorged Onion
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Ive read a few saying it was dull and I have to say I agree. That was a match between arguably the best two vic teams ( at least at this stage) with the most fanatical supporters and it was a draw. It should have been at least a fun, enthralling game to watch. It wasnt. I was channel surfing from midway through the 2nd and even fell asleep for a few minutes in the 3rd. The long break at qtr and 3 qtr time was just annoying and having no crowds is going to make ours a very strange game to watch. 

If Im being honest I felt like an unattached  stranger to the game....A first for me. I wonder how it will be to watch the dees

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I think there is a fair amount of overreacting here.

This was only the second serious game the sides have played in 9 months. That's like one and a half full pre-seasons and without the usual build up that teams get with a number of pre-season practice matches. Little wonder the skills and ball handling were down and that players were probably quite fatigued in the second half.

Both sides set up extremely well behind the ball and made scoring difficult and it looked like the teams didn't have their usual skill level and energy to break those defensive structures down. Quite understandable given the above.

There were some really good performances in Round 1 - Tigers' first half against the Blues, Pies against the Dogs, Giants against the Cats, etc. - that suggest that there is still going to be plenty of quality football. Just because one game is a defensive slog doesn't mean the whole season is going to be the same.

It was scappy but I enjoyed the contest and intensity, the closeness of the game and the brilliant defending. I've seen better games and I've seen worse games. Part of the beauty of sport is that games are going to look different. The last thing we want to see is 9 homogeneous games per week. 

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Crowd noise needs work

The panel operator needs big buttons. I see an opportunity for up and coming DJs to get the mix right

 

White button  to boo umpires. Green for goal.  Red for not paying obvious free kicks

Any other suggestions????

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1 minute ago, Scoop Junior said:

I think there is a fair amount of overreacting here.

This was only the second serious game the sides have played in 9 months. That's like one and a half full pre-seasons and without the usual build up that teams get with a number of pre-season practice matches. Little wonder the skills and ball handling were down and that players were probably quite fatigued in the second half.

Both sides set up extremely well behind the ball and made scoring difficult and it looked like the teams didn't have their usual skill level and energy to break those defensive structures down. Quite understandable given the above.

There were some really good performances in Round 1 - Tigers' first half against the Blues, Pies against the Dogs, Giants against the Cats, etc. - that suggest that there is still going to be plenty of quality football. Just because one game is a defensive slog doesn't mean the whole season is going to be the same.

It was scappy but I enjoyed the contest and intensity, the closeness of the game and the brilliant defending. I've seen better games and I've seen worse games. Part of the beauty of sport is that games are going to look different. The last thing we want to see is 9 homogeneous games per week. 

The last thing we want to see is 9 homogeneous games per week. 

It appears that is what we will be getting!

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7 minutes ago, Scoop Junior said:

I think there is a fair amount of overreacting here.

This was only the second serious game the sides have played in 9 months. That's like one and a half full pre-seasons and without the usual build up that teams get with a number of pre-season practice matches. Little wonder the skills and ball handling were down and that players were probably quite fatigued in the second half.

Both sides set up extremely well behind the ball and made scoring difficult and it looked like the teams didn't have their usual skill level and energy to break those defensive structures down. Quite understandable given the above.

There were some really good performances in Round 1 - Tigers' first half against the Blues, Pies against the Dogs, Giants against the Cats, etc. - that suggest that there is still going to be plenty of quality football. Just because one game is a defensive slog doesn't mean the whole season is going to be the same.

It was scappy but I enjoyed the contest and intensity, the closeness of the game and the brilliant defending. I've seen better games and I've seen worse games. Part of the beauty of sport is that games are going to look different. The last thing we want to see is 9 homogeneous games per week. 

Couldn't agree more, Scoop.

A bit of baby-bathwater going on with this one, IMO.

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1 minute ago, Kent said:

Crowd noise needs work

The panel operator needs big buttons. I see an opportunity for up and coming DJs to get the mix right

 

White button  to boo umpires. Green for goal.  Red for not paying obvious free kicks

Any other suggestions????

Need an 'out of bounds on the full' button.  It was obvious to me that was missing, usually you know if a ball is heading out on the full by the jeering of the crowd.

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8 minutes ago, BigFez said:

Need an 'out of bounds on the full' button.  It was obvious to me that was missing, usually you know if a ball is heading out on the full by the jeering of the crowd.

excellent suggestion

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9 minutes ago, BigFez said:

Need an 'out of bounds on the full' button.  It was obvious to me that was missing, usually you know if a ball is heading out on the full by the jeering of the crowd.

what about when a player is kicking for goal in the pocket in front of the opposition crowd ?

What colour button and what noise

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Needs "ball"!, "Man!" and ironical jeering when 1. ex-player gets it or 2. expensive player finally gets it or a free kick is paid after one team hasnt been getting any.frees.

And certainly needed "In the Back" last night.

Edited by Damo
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35 minutes ago, Kent said:

Crowd noise needs work

The panel operator needs big buttons. I see an opportunity for up and coming DJs to get the mix right

 

White button  to boo umpires. Green for goal.  Red for not paying obvious free kicks

Any other suggestions????

No fake crowd noise?

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24 minutes ago, Kent said:

what about when a player is kicking for goal in the pocket in front of the opposition crowd ?

What colour button and what noise

A pink 'chewy on your boot' button?

Also a 'he's been doing it all day button'.

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1 hour ago, Kent said:

Crowd noise needs work

The panel operator needs big buttons. I see an opportunity for up and coming DJs to get the mix right

 

White button  to boo umpires. Green for goal.  Red for not paying obvious free kicks

Any other suggestions????

Most DJs turn to water if presented with more than two stereo channels or a gig that that they haven't pre-loaded onto a USB stick, but it really shouldn't be that hard for a professional audio engineer to mix better than last night's game. 

I dunno, maybe booing/objection sounds have been banned due to creating negativity/hostility towards the umpires or something. Pretty silly though, as that is a huge part of the game's atmosphere whether the AFL like it or not.

The missing crowd-outrage from some of those free kicks (and unpaid ones like Lynch's mark in the last quarter) were extremely weird and gave the game a very surreal feel, and made it almost seem emptier than a game with no crowd noise.

I think they should hand out 100,000 remote control devices to the public with "hooray", "boo", "ball" and "are you f*&^ing kidding me?" buttons.

 

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3 hours ago, Queanbeyan Demon said:

The sooner we go to 16 players a side, a three player interchange with a cap of 30 interchanges per game, the better the spectacle with become. 

Exactly, too many players on the field. It's been obvious for a decade.

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2 hours ago, Dee Zephyr said:

My favourite part was the fake cheering after the siren. Don’t think I’ve ever heard a crowd cheer after a drawn game. Everyone usually sits there confused.

What about the cheers for a point? That was pretty funny too, of course the sound tech guy still a bit rusty just like the players ?

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3 hours ago, Queanbeyan Demon said:

The sooner we go to 16 players a side, a three player interchange with a cap of 30 interchanges per game, the better the spectacle with become. 

From memory that was the thing that I didn't like about the VFA back in the day.  It made it a faster game, but lacked a lot of the nuances of the main game (VFL).

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11 hours ago, Dr. Gonzo said:

Fitness isn't the issue it's the boring defensive stacks on football that's the problem.

If this is emblematic of footy in the 20s I reckon we get Ross Lyon on the phone. It's his time to shine.

Or Craig Bellamy

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i find it interesting that Hawthorn is playing its first game in Geelong in something like 14 years. strange how we seem to play there every year and they don't.. i wonder how many other such anomalies apply where some clubs avoid Geelong, interstate trips, etc..

 

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