Jump to content

More Rules Changes in 2021


Demonland

Recommended Posts

" .... league is weighing up whether to drop the interchange cap by 15 per-game, down to 75 rotations. Sources with knowledge of conversations at AFL HQ say there is a chance it could be cut by a further 15, down to 60, for the 2022 season in an effort to ease congestion."

"The league’s football operations department – led by Steve Hocking – is also considering bringing the man on the mark back by an extra five metres at kick-ins."

Link to comment
Share on other sites

3 minutes ago, Wells 11 said:

Im not sure this helps us though does it?  We're still a team that does well in the clinches but gets beaten on the outside. If the game opens up more it could hurt us. Thoughts anyone? 

It might work in our favour a bit because we have the game's fittest ruck, as well as fit key position players at both end of the ground who can stay on the park for almost the whole game (Bonus: Ben Brown was on the field for something like 98% of the time in 2019)

We also have more midfield depth than most so we can rotate without losing too much quality.

Perhaps most valuable - tired opponents means less flooding back, fewer intercepts and more chances for our forwards to use time and space to make something useful of our wonky entries.

  • Like 6
Link to comment
Share on other sites

It amazes me that they consider making rules changes for the upcoming season after trade period. Surely reducing rotations would put a greater price on endurance beasts or players with greater positional flexibility.

The AFL need to better understand what they are trying to fix before they start doing things to fix. If they want a more attractive game with less duration then they should focus on understanding the root cause of improving the flow of the game rather than improving scoring. If you want to Improve the flow Hulu need to address the root cause which Is continual heavy stoppages and the chip game.

To start addressing these remove the most offensive rule in the game of having to call out a ruckman. Ball it up when the ump is ready and expect one from each team to contest. Reduce the rotations to 15 per quarter and go back to 2 on the bench with 2 emergencies only for concussion tests and non returning injuries. This will create more positional play and keep the better players on the ground for longer. It also additionally supports the smaller list sizes. Thirdly increase the length of a kick to a true 20 or 25m and umpire it effectively.The game will open up, the play will flow and the scoring will follow. Less stoppages and short marks less time off and shorter quarters with more actual play. 

  • Like 4
  • Thanks 1
Link to comment
Share on other sites

We have poor foot skills and exceed at contested ground ball.

Anything that increases player fatigue will reduce skill execution, decreasing the gap between us and the opposition. More skill errors means more ground ball and stoppages, which suits us.

 

It will mean we need to restructure our zone defence, and it might be harder for midfield to get back and help defence, but could make players who are good at leaving their man to be a third man in defence like Lever (and OMac) have a big role to play 

  • Like 2
Link to comment
Share on other sites

1 hour ago, Demonland said:

" .... league is weighing up whether to drop the interchange cap by 15 per-game, down to 75 rotations. Sources with knowledge of conversations at AFL HQ say there is a chance it could be cut by a further 15, down to 60, for the 2022 season in an effort to ease congestion."

"The league’s football operations department – led by Steve Hocking – is also considering bringing the man on the mark back by an extra five metres at kick-ins."

I really don't understand why they don't just bite the bullet on this one and make significant changes to the interchange cap.

I guess they're getting there bit by bit...nearly like drawing teeth.

  • Like 2
Link to comment
Share on other sites


1 minute ago, rjay said:

I really don't understand why they don't just bite the bullet on this one and make significant changes to the interchange cap.

I guess they're getting there bit by bit...nearly like drawing teeth.

Given the cost of VFL/ seconds comp that is the obvious place to try some more drastic changes. Team of 20 with say 40 interchange.

Six games per year to be played with 16 on the field.

Link to comment
Share on other sites

12 minutes ago, Diamond_Jim said:

Given the cost of VFL/ seconds comp that is the obvious place to try some more drastic changes. Team of 20 with say 40 interchange.

Six games per year to be played with 16 on the field.

If the AFL decide in the future to reduce players on the field which positions could they realistically get rid of? 

Link to comment
Share on other sites

It’s a special task and they’ve given it to a very special person .

Is that really a job?

FMD.

Link to comment
Share on other sites

1 hour ago, big_red_fire_engine said:

It amazes me that they consider making rules changes for the upcoming season after trade period. Surely reducing rotations would put a greater price on endurance beasts or players with greater positional flexibility.

 

That's practically prudent compared to having a trade period before telling the club's what the list sizes and salary cap are going to be.

  • Like 2
  • Haha 1
Link to comment
Share on other sites

4 minutes ago, Ethan Tremblay said:

Does the extra 5m now mean the player taking the kick in can run all the way to the 50m line without bouncing the ball before taking their kick? 

after last years kickin changes designed to create more distance and avoid locking the ball in...i didn't note any real difference

average kickin penetration was much the same, didn't see many playons and bounces and 80% of kickins were still to the boundary line region. kickins were still defensive and "safe"

more examples of clueless meddling based more on wishful thinking than any great exercise of intelligence

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, The Lobster Effect said:

If the AFL decide in the future to reduce players on the field which positions could they realistically get rid of? 

given that most positions are irrelevant in general play the question relates to post goal centre bounce.

You would remove the wing as removing say the half forwards would only cause confusion as they are at opposite ends of the ground for the respective teams.You could also consider the centre and one wingman if you wanted to minimize congestion at a centre bounce.Two onballers might be too much.

VFA had no wingmen for many years

Link to comment
Share on other sites


39 minutes ago, daisycutter said:

why would the extra 5m at kickin be fairly logical?

it's such a fringe level change, why would you bother

more fiddling at the edges

I think that extra 5 metres is significant. It should go some way to stopping repeat entries by breaking the zone. 

I can't see any kick-in happening from inside 25m with that rule, although teams might look to make sure their fastest blokes are manning the mark to effect this.

That means a solid kick puts you 75 out from goal. An average long kick from say, Steven May should have you somewhere in the vicinity of centre wing.

Also, the game is good. Tinkering at the edges is all it needs to keep coaches on their toes and stop them from manipulating the rules too much.

Edited by Cheesy D. Pun
Link to comment
Share on other sites

3 minutes ago, Cheesy D. Pun said:

 

Delete please mods. Had a senior moment.

Edited by Cheesy D. Pun
Link to comment
Share on other sites

14 minutes ago, Cheesy D. Pun said:

I think that extra 5 metres is significant. It should go some way to stopping repeat entries by breaking the zone. 

I can't see any kick-in happening from inside 25m with that rule, although teams might look to make sure their fastest blokes are manning the mark to effect this.

That means a solid kick puts you 75 out from goal. An average long kick from say, Steven May should have you somewhere in the vicinity of centre wing.

Also, the game is good. Tinkering at the edges is all it needs to keep coaches on their toes and stop them from manipulating the rules too much.

i was talking of useless tinkering not fixing up minor loopholes etc

5m will make little to nothing change (plus could waste more time whilst umpire tries to enforce the mark)

Link to comment
Share on other sites

If the AFL through Shocking truly wanted to reduce interchanges and reduce congestion, they should restore one of the features of the game the old kick in rules to provide extra time for the players to "catch their breath" so asto allow them more time on the field without the need for regular interchanges.

The current "pick up a ball from a bag" and start running for often more than 15 metres so as to kick to to the boundary line is not an attractive or appealing feature of our great game.

As for the interchange rules, maintain four interchanges but one player, a different one each quarter, must be rostered off  so that only three are available for interchange. Or reduce to three with one rostered off per quarter.

The number of rotations should be restricted to the equivalent of one per player per quarter ie. 18 per quarter and 72 per game. No player can be rotated more than once in a quarter. If the opportunity is not used then it is forfeited. Together with the other changes above this should provide an easily manageable and attractive enhancement to our great game.

Bring it on.

 

 

Link to comment
Share on other sites

3 hours ago, Little Goffy said:

We also have more midfield depth than most so we can rotate without losing too much quality.

Suits us (and the Doggies will love it too) if they scrap the shorter quarters of 2020.

3 hours ago, big_red_fire_engine said:

It amazes me that they consider making rules changes for the upcoming season after trade period. Surely reducing rotations would put a greater price on endurance beasts or players with greater positional flexibility.

Agreed @big_red_fire_engine.

 

Link to comment
Share on other sites

4 hours ago, Little Goffy said:

Perhaps most valuable - tired opponents means less flooding back, fewer intercepts and more chances for our forwards to use time and space to make something useful of our wonky entries.

This is something (tired opponents' floods) that has assisted us to beat sides in the last half, more often than expected. We do find spaces late, and use these to our advantage when the kicking boots are worn.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Demonland Forums  

  • Match Previews, Reports & Articles  

    EASYBEATS by Meggs

    A beautiful sunny Friday afternoon, with a light breeze and a strong Windy Hill crowd set the scene, inviting one team to seize the day and take the important four points on offer. For the Demons it was not a good Friday, easily beaten by an all-time largest losing margin of 65 points.   Essendon threw themselves into action today, winning most of the contests and had three early goals with Daria Bannister on fire.  In contrast the Demons were dropping marks, hesitant in close and comm

    Demonland
    Demonland |
    AFLW Melbourne Demons 6

    DEFUSE THE BOMBERS by Meggs

    Last Saturday’s crushing loss to Fremantle, after being three goals ahead at three quarter time, should be motivation enough to bounce back for this very winnable Round 5 clash at Windy Hill. A first-time venue for the Melbourne AFLW team, this should be a familiar suburban, windy, footy environment for the players.   Essendon were brave and competitive last week against ladder leader Adelaide at Sturt’s home ground. A familiar name, Maddison Gay, was the Bombers best player with

    Demonland
    Demonland |
    AFLW Melbourne Demons 33

    BLOW THE SIREN by Meggs

    Fremantle hosted the Demons on a sunny 20-degree Saturdayafternoon winning the toss and electing to defend in the first quarter against the 3-goal breeze favouring the Parry Street end. There was method here, as this would give the comeback queens, the Dockers, last use of the breeze. The Melbourne Coach had promised an improved performance, and we did start better than previous weeks, winning the ball out of the middle, using the breeze advantage and connecting to the forwards. 

    Demonland
    Demonland |
    AFLW Melbourne Demons

    GETAWAY by Meggs

    Calling all fit players. Expect every available Melbourne player to board the Virgin cross-continent flight to Perth for this Round 4 clash on Saturday afternoon at Fremantle Oval. It promises to be keenly contested, though Fremantle is the bookies clear favourite.  If we lose, finals could be remoter than Rottnest Island especially following on from the Dees 50-point dismantlement by North Melbourne last Sunday.  There are 8 remaining matches, over the next 7 weeks.  To Meggs’

    Demonland
    Demonland |
    AFLW Melbourne Demons

    DRUBBING by Meggs

    With Casey Fields basking in sunshine, an enthusiastic throng of young Demons fans formed a guard of honour for the evergreen and much admired 75-gamer Paxy Paxman. As the home team ran out to play, Paxy’s banner promised that the Demons would bounce back from last week’s loss to Brisbane and reign supreme.   Disappointingly, the Kangaroos dominated the match to win by 50 points, but our Paxy certainly did her bit.  She was clearly our best player, sweeping well in defence.

    Demonland
    Demonland |
    AFLW Melbourne Demons 4

    GARNER STRENGTH by Meggs

    In keeping with our tough draw theme, Week 3 sees Melbourne take on flag favourites, North Melbourne, at Casey Fields this Sunday at 1:05pm.  The weather forecast looks dry, a coolish 14 degrees and will be characteristically gusty.  Remember when Casey Fields was considered our fortress?  The Demons have lost two of their past three matches at the Field of Dreams, so opposition teams commute down the Princes Highway with more optimism these days.  The Dees held the highe

    Demonland
    Demonland |
    AFLW Melbourne Demons 1

    ALLY’S FIELDS by Meggs

    It was a sunny morning at Casey Fields, as Demon supporters young and old formed a guard of honour for fan favourite and 50-gamer Alyssa Bannan.  Banno’s banner stated the speedster was the ‘fastest 50 games’ by an AFLW player ever.   For Dees supporters, today was not our day and unfortunately not for Banno either. A couple of opportunities emerged for our number 6 but alas there was no sizzle.   Brisbane atoned for last week’s record loss to North Melbourne, comprehensively out

    Demonland
    Demonland |
    AFLW Melbourne Demons 1

    GOOD MORNING by Meggs

    If you are driving or training it to Cranbourne on Saturday, don’t forget to set your alarm clock. The Melbourne Demons play the reigning premiers Brisbane Lions at Casey Fields this Saturday, with the bounce of the ball at 11:05am.  Yes, that’s AM.   The AFLW fixture shows deference to the AFL men’s finals games.  So, for the men it’s good afternoon and good evening and for the women it’s good morning.     The Lions were wounded last week by 44 points, their highest ever los

    Demonland
    Demonland |
    AFLW Melbourne Demons 3

    HORE ON FIRE by Meggs

    The 40,000 seat $319 million redeveloped Kardinia Park Stadium was nowhere near capacity last night but the strong, noisy contingent of Melbourne supporters led by the DeeArmy journeyed to Geelong to witness a high-quality battle between two of the best teams in AFLW.   The Cats entered the arena to the blasting sounds of Zombie Nation and made a hot start kicking the first 2 goals. They brought tremendous forward half pressure, and our newly renovated defensive unit looked shaky.

    Demonland
    Demonland |
    AFLW Melbourne Demons 11
  • Tell a friend

    Love Demonland? Tell a friend!

×
×
  • Create New...