Jump to content

Featured Replies

Posted

To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

 
1 hour ago, tiers said:

To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

 

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

 

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

 

re: paragraph 1 - why punish a player to sit on the bench for a whole qtr to appease an interchange rule, not to mention the negative impact it would have on them with cool-down/warm-up and possible injuries as a result.

You're paragraph 2 has more appeal however.   

6 hours ago, tiers said:

To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

 

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

 

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

 

Couldn't see this working at all, if you want to decrease congestion go back to the 19th and 20th man and that ain't happening.

 
5 hours ago, drysdale demon said:

Couldn't see this working at all, if you want to decrease congestion go back to the 19th and 20th man and that ain't happening.

or reduce it to 16 on field

Drop the rotations even further. It is a very simple fix

Edited by Sir Why You Little


I thought the total number of interchanges was staying the same (75) - is that changing?

Edited by Sydee

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Featured Content

  • REPORT: North Melbourne

    I suppose that I should apologise for the title of this piece, but the temptation to go with it was far too great. The memory of how North Melbourne tore Melbourne apart at the seams earlier in the season and the way in which it set the scene for the club’s demise so early in the piece has been weighing heavily upon all of us. This game was a must-win from the club’s perspective, and the team’s response was overwhelming. The 36 point win over Alastair Clarkson’s Kangaroos at the MCG on Sunday was indeed — roovenge of the highest order!

    • 4 replies
  • CASEY: Werribee

    The Casey Demons remain in contention for a VFL finals berth following a comprehensive 76-point victory over the Werribee Tigers at Whitten Oval last night. The caveat to the performance is that the once mighty Tigers have been raided of many key players and are now a shadow of the premiership-winning team from last season. The team suffered a blow before the game when veteran Tom McDonald was withdrawn for senior duty to cover for Steven May who is ill.  However, after conceding the first goal of the game, Casey was dominant from ten minutes in until the very end and despite some early errors and inaccuracy, they managed to warm to the task of dismantling the Tigers with precision, particularly after half time when the nominally home side provided them with minimal resistance.

    • 0 replies
  • PREGAME: Carlton

    The Demons return to the MCG as the the visiting team on Saturday night to take on the Blues who are under siege after 4 straight losses. Who comes in and who goes out?

    • 143 replies
  • PODCAST: North Melbourne

    The Demonland Podcast will air LIVE on Monday, 14th July @ 8:00pm. Join Binman & I as we dissect the Dees glorious win over the Kangaroos at the MCG.
    Your questions and comments are a huge part of our podcast so please post anything you want to ask or say below and we'll give you a shout out on the show.
    Listen LIVE: https://demonland.com/

      • Like
    • 27 replies
  • POSTGAME: North Melbourne

    The Demons are finally back at the MCG and finally back on the winners list as they continually chipped away at a spirited Kangaroos side eventually breaking their backs and opening the floodgates to run out winners by 6 goals.

      • Love
      • Like
    • 251 replies
  • VOTES: North Melbourne

    Max Gawn has an almost unassailable lead in the Demonland Player of the Year Award followed by Jake Bowey, Christian Petracca, Kozzy Pickett & Clayton Oliver. Your votes please. 6, 5, 4, 3, 2 & 1

      • Like
    • 41 replies