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Suggestion for managing interchange


tiers

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To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

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1 hour ago, tiers said:

To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

 

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

 

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

 

re: paragraph 1 - why punish a player to sit on the bench for a whole qtr to appease an interchange rule, not to mention the negative impact it would have on them with cool-down/warm-up and possible injuries as a result.

You're paragraph 2 has more appeal however.   

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6 hours ago, tiers said:

To limit the effect of the interchange, each team must rotate a different player to sit on the bench for the whole of each quarter. Having only three (or four if the mooted change is implemented) interchange players per quarter might limit the overuse and abuse of the interchange. If the effect is not enough, the number on the bench for the quarter can be raised to two. At some point the crowding should ease.

 

Further, introduce a rule that no player may be interchanged more than once each quarter. This will also limit the total number of interchanges per game.

 

These rule changes should reduce the amount of congestion at packs as players will have to conserve energy. It's easy to run to every contest if a player knows that a rest is coming.

 

Couldn't see this working at all, if you want to decrease congestion go back to the 19th and 20th man and that ain't happening.

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I thought the total number of interchanges was staying the same (75) - is that changing?

Edited by Sydee
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