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Esports?

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Anyone else think this thread was going to be about exports?

Edited by Ethan Tremblay

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Mobs of people watch darts, snooker & poker so I can see how big numbers watching people playing video games could be a thing. 

I may watch chess if it was played at a furious pace.  I watch a lot of test cricket but often wonder what the hell I'm watching so much of it for ... and what about golf?  Many might see that sport as a cure for insomnia.

The top 30 most boring games in the world revealed - do your favourites make the list?

 

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I think that part of the appeal of esports is that anyone can compete "competitively" in video games.

Professional competitions are a league above, but anyone can jump into a game of Call of Duty or Overwatch, and play the "competitive" component to receive a skill rank. Most professional players start off this way and if you play for long enough you'll eventually climb the rank and work up into a ranking where teams are looking to recruit you. So for a young kid, it's fun but always a way they may be able to turn their past time into something professionally and financially viable.

I have a friend that is top 500 in Overwatch and received a nomination to represent Australia in the world cup. Didn't get beyond the shortlist, but once you make that tier you can join a team and earn anywhere between 10k and 200k a year competing in competitions.

I used to work in game publishing and went to Seoul to see a World of Tanks tournament, just for a bit of research (South Korea is the esports mecca). With World of Tanks, all of the teams are owned by Wargaming (maker of the game), and each player gets a base salary (starting at around 50k).

The Overwatch League is similar but teams are privately owned. Players are given a salary and bonuses for performance. It's essentially the NBA of esports. Evidently, there will be an NBA 2K league (that's the NBA video game for you oldies), and most teams are actually owned by Nba teams.

As I've mentioned in other threads, esports is still finding its feet and isn't a guaranteed money maker. At the least it's a branding exercise, but gamers are fickle, albeit with high purchasing intent, so if AFL teams can build teams that are competirive on a global scale, the money will roll in. But it's not easy. You need to attract the best players, and the brand needs to be engageable enough and successful enough to attravy the right sponsors. 

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4 hours ago, praha said:

actually the primary demographic is on the 18-35 range.

I am 54 mate, 18-35 year olds i put in the kid category!!! :)

Edited by Sir Why You Little
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59 minutes ago, Sir Why You Little said:

I am 54 mate, 18-35 year olds i put in the kid category!!! :)

ah, just 54 huh, maybe not a kid but a mere youngster to me :P

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3 hours ago, Sir Why You Little said:

I am 54 mate, 18-35 year olds i put in the kid category!!! :)

I'm 31 and so do I come to think of it.

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